// Copyright 2020 Google LLC // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. syntax = "proto3"; package google.cloud.gaming.v1beta; import "google/api/annotations.proto"; import "google/api/client.proto"; import "google/cloud/gaming/v1beta/game_server_clusters.proto"; import "google/longrunning/operations.proto"; option go_package = "cloud.google.com/go/gaming/apiv1beta/gamingpb;gamingpb"; option java_multiple_files = true; option java_package = "com.google.cloud.gaming.v1beta"; option php_namespace = "Google\\Cloud\\Gaming\\V1beta"; // The game server cluster maps to Kubernetes clusters running Agones and is // used to manage fleets within clusters. service GameServerClustersService { option (google.api.default_host) = "gameservices.googleapis.com"; option (google.api.oauth_scopes) = "https://www.googleapis.com/auth/cloud-platform"; // Lists game server clusters in a given project and location. rpc ListGameServerClusters(ListGameServerClustersRequest) returns (ListGameServerClustersResponse) { option (google.api.http) = { get: "/v1beta/{parent=projects/*/locations/*/realms/*}/gameServerClusters" }; option (google.api.method_signature) = "parent"; } // Gets details of a single game server cluster. rpc GetGameServerCluster(GetGameServerClusterRequest) returns (GameServerCluster) { option (google.api.http) = { get: "/v1beta/{name=projects/*/locations/*/realms/*/gameServerClusters/*}" }; option (google.api.method_signature) = "name"; } // Creates a new game server cluster in a given project and location. rpc CreateGameServerCluster(CreateGameServerClusterRequest) returns (google.longrunning.Operation) { option (google.api.http) = { post: "/v1beta/{parent=projects/*/locations/*/realms/*}/gameServerClusters" body: "game_server_cluster" }; option (google.api.method_signature) = "parent,game_server_cluster,game_server_cluster_id"; option (google.longrunning.operation_info) = { response_type: "GameServerCluster" metadata_type: "OperationMetadata" }; } // Previews creation of a new game server cluster in a given project and // location. rpc PreviewCreateGameServerCluster(PreviewCreateGameServerClusterRequest) returns (PreviewCreateGameServerClusterResponse) { option (google.api.http) = { post: "/v1beta/{parent=projects/*/locations/*/realms/*}/gameServerClusters:previewCreate" body: "game_server_cluster" }; } // Deletes a single game server cluster. rpc DeleteGameServerCluster(DeleteGameServerClusterRequest) returns (google.longrunning.Operation) { option (google.api.http) = { delete: "/v1beta/{name=projects/*/locations/*/realms/*/gameServerClusters/*}" }; option (google.api.method_signature) = "name"; option (google.longrunning.operation_info) = { response_type: "google.protobuf.Empty" metadata_type: "OperationMetadata" }; } // Previews deletion of a single game server cluster. rpc PreviewDeleteGameServerCluster(PreviewDeleteGameServerClusterRequest) returns (PreviewDeleteGameServerClusterResponse) { option (google.api.http) = { delete: "/v1beta/{name=projects/*/locations/*/realms/*/gameServerClusters/*}:previewDelete" }; } // Patches a single game server cluster. rpc UpdateGameServerCluster(UpdateGameServerClusterRequest) returns (google.longrunning.Operation) { option (google.api.http) = { patch: "/v1beta/{game_server_cluster.name=projects/*/locations/*/realms/*/gameServerClusters/*}" body: "game_server_cluster" }; option (google.api.method_signature) = "game_server_cluster,update_mask"; option (google.longrunning.operation_info) = { response_type: "GameServerCluster" metadata_type: "OperationMetadata" }; } // Previews updating a GameServerCluster. rpc PreviewUpdateGameServerCluster(PreviewUpdateGameServerClusterRequest) returns (PreviewUpdateGameServerClusterResponse) { option (google.api.http) = { patch: "/v1beta/{game_server_cluster.name=projects/*/locations/*/realms/*/gameServerClusters/*}:previewUpdate" body: "game_server_cluster" }; } }