# bevy-kenney-assets Load kenney assets as texture atlases 1. Acquire [kenney](https://kenney.nl/assets) assets - make sure the spritesheet .xml and associated .png have the same name - place assets in `assets/` directory 2. Add `bevy-kenney-assets` ``` cargo add bevy-kenney-assets ``` 3. Add Plugin ```rust app.add_plugins(KenneyAssetPlugin); ``` 4. Load spritesheets a. with `AssetServer` ```rust let handle: Handle = asset_server.load("spaceShooter2_spritesheet_2X.xml"); ``` b. with [`bevy_asset_loader`](https://github.com/NiklasEi/bevy_asset_loader) ```rust #[derive(AssetCollection, Resource)] pub struct ImageAssets { #[asset(path = "space-shooter-redux/sheet.xml")] pub space_sheet: Handle, } ```