# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy-parallax" version = "0.10.0" authors = ["Carlo Supina "] build = false exclude = ["assets/*"] autobins = false autoexamples = false autotests = false autobenches = false description = "A Bevy plugin for creating a parallax effect." readme = "README.md" keywords = [ "bevy", "gamedev", "parallax", "scrolling", "background", ] categories = [ "game-development", "games", ] license = "MIT" repository = "https://github.com/Corrosive-Games/bevy-parallax" [package.metadata.docs.rs] features = ["bevy/x11"] [lib] name = "bevy_parallax" path = "src/lib.rs" [[example]] name = "cyberpunk" path = "examples/cyberpunk.rs" [[example]] name = "fishy" path = "examples/fishy.rs" [[example]] name = "mills" path = "examples/mills.rs" [[example]] name = "reload" path = "examples/reload.rs" [[example]] name = "sky" path = "examples/sky.rs" [[example]] name = "split" path = "examples/split.rs" [dependencies.bevy] version = "0.14.0" features = [ "bevy_render", "bevy_core_pipeline", "bevy_sprite", "bevy_asset", ] default-features = false [dependencies.bevy-inspector-egui] version = "0.25" optional = true [dependencies.serde] version = "1.0.180" optional = false [dev-dependencies.bevy] version = "0.14" features = [ "x11", "png", ] default-features = false [dev-dependencies.bevy-inspector-egui] version = "0.25" [dev-dependencies.ron] version = "0.8.0" [features] bevy-inspector-egui = ["dep:bevy-inspector-egui"]