# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy-tnua-avian3d" version = "0.1.1" authors = ["IdanArye "] build = false autobins = false autoexamples = false autotests = false autobenches = false description = "Avian 3D integration for bevy-tnua" documentation = "https://docs.rs/bevy-tnua-avian3d" readme = "README.md" keywords = [ "bevy", "gamedev", "locomotion", "game-controls", ] categories = ["game-development"] license = "MIT OR Apache-2.0" repository = "https://github.com/idanarye/bevy-tnua" [package.metadata.docs.rs] all-features = true features = ["bevy/bevy_asset"] [lib] name = "bevy_tnua_avian3d" path = "src/lib.rs" [dependencies.avian3d] version = "^0.1" features = [ "3d", "debug-plugin", "parallel", ] default-features = false [dependencies.bevy] version = "^0.14" default-features = false [dependencies.bevy-tnua-physics-integration-layer] version = "^0.4" [features] default = ["avian3d/parry-f32"] f64 = [ "avian3d/parry-f64", "bevy-tnua-physics-integration-layer/f64", ]