# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy_2dviewangle" version = "0.8.1" authors = ["Trung Do "] build = false exclude = [ "assets", "examples", ".cargo", "tests", "bevy-2dviewangle-macro", ] autobins = false autoexamples = false autotests = false autobenches = false description = "Bevy plugin for easier to switch texture base on view angles" readme = "README.md" keywords = ["bevy"] categories = ["game-development"] license = "MIT OR Apache-2.0" repository = "https://gitlab.com/kimtinh/bevy-2dviewangle" [lib] name = "bevy_2dviewangle" path = "src/lib.rs" [dependencies.bevy] version = "0.14" features = [ "bevy_asset", "bevy_pbr", "bevy_sprite", ] default-features = false [dependencies.bevy_2dviewangle_macro] version = "0.5" [dev-dependencies.bevy] version = "0.14" features = [ "bevy_asset", "bevy_pbr", "bevy_sprite", "tonemapping_luts", "png", "dynamic_linking", "bevy_winit", "wayland", ] default-features = false [dev-dependencies.bevy_asset_loader] version = "0.21" features = ["2d"] [dev-dependencies.bevy_sprite3d] version = "3.0" [features] 2d = [] 3d = [] default = [ "2d", "3d", "state", ] state = ["bevy/bevy_state"]