[![Crates.io](https://img.shields.io/crates/v/bevy_4x_camera)](https://crates.io/crates/bevy_4x_camera) A 4X style camera for bevy. [Demo](https://imgur.com/XIIDcIW) Default Key Bindings: - W / A / S / D / Arrow Keys / Mouse Left - Move along the horizontal plane - Q / E / Mouse Right - Rotate around the center - Mouse Wheel - Zoom # Example ```rust use bevy::{prelude::*, render::camera::PerspectiveProjection}; use bevy_4x_camera::{CameraRigBundle, FourXCameraPlugin}; fn main() { App::build() .add_plugins(DefaultPlugins) .add_plugin(FourXCameraPlugin) .add_startup_system(setup.system()) .run(); } fn setup(commands: &mut Commands) { commands // camera .spawn(CameraRigBundle::default()) .with_children(|cb| { cb.spawn(Camera3dBundle { // I recommend setting the fov to a low value to get a // a pseudo-orthographic perspective perspective_projection: PerspectiveProjection { fov: 0.1, ..Default::default() }, transform: Transform::from_translation(Vec3::new(-20.0, 20., 0.0)) .looking_at(Vec3::zero(), Vec3::unit_y()), ..Default::default() }); }); } ``` --- # Version Matching | Bevy Version | `bevy_4x_camera` Version | | ------------ | ------------------------ | | `0.4.0` | `0.1.0` |