# bevy_activation [![Crates.io](https://img.shields.io/crates/v/bevy_activation)](https://crates.io/crates/bevy_activation) [![Downloads](https://img.shields.io/crates/d/bevy_activation)](https://crates.io/crates/bevy_activation) [![Documentation](https://docs.rs/bevy_activation/badge.svg)](https://docs.rs/bevy_activation) [![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/Seldom-SE/seldom_pixel#license) A simple HTTP client Bevy Plugin for both native and WASM. ## Example ``` no_run use bevy::log::LogPlugin; use bevy::prelude::*; use bevy_activation::{ActivationPlugin, ActiveState, TimeoutEvent}; use std::time::Duration; use bevy_time::common_conditions::on_timer; fn main() { App::new() .add_plugins( MinimalPlugins.set(bevy::app::ScheduleRunnerPlugin::run_loop( Duration::from_secs_f64(1.0 / 60.0), )), ) .add_plugins(LogPlugin::default()) .add_plugins(ActivationPlugin) .add_systems(Startup, setup) .add_systems( Update, ( check_active, reactive_idle.run_if(on_timer(Duration::from_secs(5))), ), ) .run(); } #[derive(Component)] struct TestAlive(pub &'static str); fn setup(mut commands: Commands) { // this entity always active commands.spawn((TestAlive("always alive component"), ActiveState::default())); // this entity will be active for 2 seconds commands.spawn(( TestAlive("ttl 2 secs component"), ActiveState::new(Duration::from_secs(2)), )).observe(on_timeout); } fn check_active(q: Query<(&TestAlive, &ActiveState)>) { for (TestAlive(name), active_state) in q.iter() { info!("'{}' active: {}", name, active_state.is_active()); } } /// observe timeout event fn on_timeout(trigger: Trigger) { warn!("entity {:?} timeout", trigger.entity()); } /// reactive idle component to active fn reactive_idle(mut q_idle: Query<&mut ActiveState>) { for mut active_state in q_idle.iter_mut() { if active_state.is_idle() { active_state.toggle(); } } } ``` ## Supported Versions | bevy | bevy_activation | |------|-----------------| | 0.15 | 0.3 | | 0.14 | 0.2 | | 0.13 | 0.1 | ## License Dual-licensed under either: - [`MIT`](LICENSE-MIT): [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT) - [`Apache 2.0`](LICENSE-APACHE): [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0) at your option. This means that when using this crate in your game, you may choose which license to use. Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.