use bevy_asset_loader::prelude::*; use bevy::prelude::*; fn main() {} #[derive(AssetCollection, Resource)] struct Test { #[asset(what_is_this = "I don't know this")] #[asset(path = "test.ogg")] test: Handle, } #[derive(AssetCollection, Resource)] struct Test2 { #[asset(paths = "test.ogg")] test: Handle, } #[derive(AssetCollection, Resource)] struct Test3 { #[asset(texture_atlas_layout(what_is_this = 2))] test: Handle }