# bevy_capture [![crates.io](https://img.shields.io/crates/v/bevy_capture.svg)](https://crates.io/crates/bevy_capture) [![docs.rs](https://img.shields.io/badge/docs-latest-blue.svg)](https://docs.rs/bevy_capture) A Bevy plugin for capturing frames from a Bevy application. It comes with some built-in encoders, e.g. for creating gifs or videos, and can be easily extended with custom encoders. ## Current Limitations - Only headless rendering is supported, but windowed rendering should be possible as well. PRs are welcome! ## Built-in Encoders | Name | Description | Required Features | | --------------------------------------------------------------------- | ------------------------------------------------------------------------- | ----------------- | | [`FramesEncoder`](encoder::frames::FramesEncoder) | Encodes frames into individual images. | | | [`GifEncoder`](encoder::gif::GifEncoder) | Encodes frames into a gif. | `gif` | | [`Mp4Openh264Encoder`](encoder::mp4_openh264::Mp4Openh264Encoder) | Encodes frames into an mp4 using openh264. | `mp4_openh264` | | [`Mp4FfmpegCliEncoder`](encoder::mp4_ffmpeg_cli::Mp4FfmpegCliEncoder) | Encodes frames into an mp4 using the ffmpeg CLI (ffmpeg must be in PATH). | `mp4_ffmpeg_cli` | ## Usage For a complete example, see the [simple example](https://github.com/jannik4/bevy_capture/blob/main/examples/simple.rs). ```rust,ignore // Add plugins app.add_plugins(( DefaultPlugins .build() // Disable the WinitPlugin to prevent the creation of a window .disable::() // Make sure pipelines are ready before rendering .set(RenderPlugin { synchronous_pipeline_compilation: true, ..default() }), // Add the ScheduleRunnerPlugin to run the app in loop mode ScheduleRunnerPlugin { run_mode: RunMode::Loop { wait: None }, }, // Add the CapturePlugin bevy_capture::CapturePlugin, )); // Spawn a camera with the CaptureBundle fn setup(mut commands: Commands, mut images: ResMut>) { commands.spawn(( Camera2d, Camera::default().target_headless(512, 512, &mut images), CaptureBundle::default(), )); } // Start capturing fn update(mut capture: Query<&mut Capture>) { let mut capture = capture.single_mut(); if !capture.is_capturing() { capture.start( GifEncoder::new(File::create("my_capture.gif").unwrap()) .with_repeat(gif::Repeat::Infinite) ); } } ``` ## Implementing a Custom Encoder ```rust,ignore struct MyCustomEncoder; impl Encoder for MyCustomEncoder { fn encode(&mut self, image: &Image) -> Result<()> { // Called for each frame. todo!("Encode the image into your custom format.") } fn finish(self: Box) { // Called when the encoder is stopped. todo!("Finish encoding the frames, if necessary.") } } ``` ## Alternatives - [bevy_image_export](https://github.com/paulkre/bevy_image_export): Less opinionated, no encoders included, only image sequences. This might be a better fit, if you end up using ffmpeg on the frames anyway. ## License Licensed under either of - Apache License, Version 2.0 ([LICENSE-APACHE-2.0](LICENSE-Apache-2.0) or ) - MIT License ([LICENSE-MIT](LICENSE-MIT) or ) at your option.