use bevy::ecs::system::CommandQueue; use bevy::prelude::*; use bevy_commandify::*; #[derive(Component)] struct Marker; #[entity_command] fn apply_marker(id: Entity, world: &mut World) { world.entity_mut(id).insert(Marker); } #[test] fn marker_applied() { let mut world = World::new(); let mut queue = CommandQueue::default(); let mut commands = Commands::new(&mut queue, &mut world); let mut entity_commands = commands.spawn_empty(); let id = entity_commands.id(); entity_commands.apply_marker(); queue.apply(&mut world); assert!(world.entity(id).contains::<Marker>()); }