[package] name = "bevy_compute_noise" version = "0.2.1" edition = "2021" readme = "README.md" license = "MIT OR Apache-2.0" keywords = ["bevy", "noise", "perlin", "worley", "shaders"] repository = "https://github.com/jadedbay/bevy_compute_noise" description = "A Bevy plugin for generating tilable 2D/3D noise textures using compute shaders" documentation = "https://docs.rs/bevy_compute_noise/latest/bevy_compute_noise/" exclude = ["examples/*", "assets/*"] # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] bytemuck = "1.15" rand = "0.8" [dependencies.bevy] version = "0.14" default-features = false features = [ "bevy_render", "bevy_asset" ] [dev-dependencies] bevy-inspector-egui = "0.25" bevy = { version = "0.14", default-features = false, features = ["bevy_winit", "x11", "tonemapping_luts", "bevy_pbr", "bevy_sprite"] } [profile.dev] opt-level = 1 [profile.dev.package."*"] opt-level = 3