//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::{pbr::{wireframe::{Wireframe, WireframePlugin}}, prelude::*}; use bevy_copperfield::{mesh::{edge_ops, vertex_ops}, mesh_builders::HalfEdgeMeshBuilder}; // use bevy_copperfield::{mesh::{vertex_ops::chamfer, VertexId}, mesh_builders::HalfEdgeMeshBuilder}; fn main() { App::new() .add_plugins((DefaultPlugins, WireframePlugin)) .add_systems(Startup, setup) .add_systems(Update, update) .run(); } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(PbrBundle { mesh: meshes.add(Circle::new(4.0)), material: materials.add(Color::WHITE), transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), ..default() }); // cube let mut cube = Cuboid::new(1.0, 1.0, 1.0).procgen(); let edge = *cube.goto(Vec3::ONE); let vertex = edge_ops::split(&mut cube, edge, 0.33); vertex_ops::chamfer(&mut cube, vertex, 0.25); // chamfer(&mut cube, vertex, 0.1).unwrap(); // let other_vertex = cube.goto(Vec3{x:-0.5, y:0.5, z:0.5}).get_vertex().unwrap(); // chamfer(&mut cube, other_vertex, 0.3).unwrap(); commands.spawn((Wireframe, PbrBundle { mesh: meshes.add(&cube), material: materials.add(Color::srgb_u8(124, 144, 255)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() })); // light commands.spawn(PointLightBundle { point_light: PointLight { shadows_enabled: true, ..default() }, transform: Transform::from_xyz(4.0, 8.0, 4.0), ..default() }); // camera commands.spawn(Camera3dBundle { transform: Transform::from_xyz(2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); } fn update(time:Res