//! Shows how to render simple primitive shapes with a single color. use bevy::{prelude::*, sprite::MaterialMesh2dBundle}; use bevy_debug_overlay::{OverlayCamera, OverlayConfig, OverlayPlugin}; fn main() { App::new() .insert_resource(Msaa::Off) .add_plugins(DefaultPlugins) // If you need to configure it .insert_resource(OverlayConfig { ..default() }) // Insert the plugin on the app .add_plugin(OverlayPlugin) .add_startup_system(setup) .run(); } fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands.spawn((Camera2dBundle::default(), OverlayCamera::default())); // Rectangle commands.spawn(SpriteBundle { sprite: Sprite { color: Color::rgb(0.25, 0.25, 0.75), custom_size: Some(Vec2::new(50.0, 100.0)), ..default() }, ..default() }); // Circle commands.spawn(MaterialMesh2dBundle { mesh: meshes.add(shape::Circle::new(50.).into()).into(), material: materials.add(ColorMaterial::from(Color::PURPLE)), transform: Transform::from_translation(Vec3::new(-100., 0., 0.)), ..default() }); // Hexagon commands.spawn(MaterialMesh2dBundle { mesh: meshes.add(shape::RegularPolygon::new(50., 6).into()).into(), material: materials.add(ColorMaterial::from(Color::TURQUOISE)), transform: Transform::from_translation(Vec3::new(100., 0., 0.)), ..default() }); }