[package] name = "bevy_despawn_particles" version = "0.2.0" edition = "2021" license = "Unlicense" keywords = ["gamedev", "graphics", "bevy", "bevy_plugin"] categories = ["game-development"] authors = ["bilowik"] description = "An event-based plugin for Bevy to spawn particles on despawn that are built from the original texture" repository = "https://github.com/bilowik/bevy_despawn_particles" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] bevy_sprite = "0.14.0" bevy_pbr = "0.14.0" bevy_ecs = "0.14.0" bevy_math = "0.14.0" bevy_reflect = "0.14.0" bevy_time = "0.14.0" bevy_app = "0.14.0" bevy_render = "0.14.0" bevy_asset = "0.14.0" bevy_hierarchy = "0.14.0" bevy_log = "0.14.0" bevy_transform = "0.14.0" rand = "0.8.5" bevy_rapier2d = { version = "0.27.0", optional = true } bevy_variable_property = "0.1.0" smallvec = { version = "1.11.0", features = ["const_generics"] } thiserror = "1.0.43" bevy_color = "0.14.0" [features] bevy_rapier2d = ["dep:bevy_rapier2d"] [dev-dependencies] bevy = "0.14.0"