use std::num::NonZero; use bevy::{ app::{AppExit, Startup, Update}, prelude::*, MinimalPlugins, }; use bevy_dexterous_developer::*; use serde::{Deserialize, Serialize}; fn terminal_runner(mut app: App) -> AppExit { app.update(); eprintln!("Ready for Input"); for line in std::io::stdin().lines() { let typed: String = line.unwrap_or_default(); if typed == "exit" { println!("Exiting"); return AppExit::Success; } app.update(); } AppExit::Error(NonZero::::new(1).unwrap()) } #[derive(States, Debug, Default, Hash, PartialEq, Eq, Clone)] enum MyState { #[default] Initial, Another, } impl ReplacableType for MyState { fn get_type_name() -> &'static str { "MySerializableResource" } fn to_vec(&self) -> bevy_dexterous_developer::Result> { let value = match self { MyState::Initial => [0], MyState::Another => [1], }; Ok(value.to_vec()) } fn from_slice(val: &[u8]) -> bevy_dexterous_developer::Result { let value = if let Some(val) = val.first() { if *val == 1 { MyState::Another } else { MyState::Initial } } else { MyState::Initial }; Ok(value) } } reloadable_main!( bevy_main(initial_plugins) { App::new() .add_plugins(initial_plugins.initialize::()) .set_runner(terminal_runner) .setup_reloadable_elements::() .run(); }); fn set_next_state(mut next_state: ResMut>) { next_state.set(MyState::Another); } fn startup() { println!("Press Enter to Progress, or type 'exit' to exit"); } #[derive(Component, Debug, Serialize, Deserialize)] struct MySerializableComponent { first_field: String, } impl SerializableType for MySerializableComponent { fn get_type_name() -> &'static str { "MySerializableComponent" } } impl Default for MySerializableComponent { fn default() -> Self { Self { first_field: "My First Field".to_string(), } } } fn update(state: Res>, query: Query<&MySerializableComponent>) { let mut query = query .iter() .map(|v| v.first_field.clone()) .collect::>(); query.sort(); let state = match state.get() { MyState::Initial => 0, MyState::Another => 1, }; let list = query.join(""); println!("{state} - {list}."); } reloadable_scope!(reloadable(app) { app .add_systems(Startup, startup) .add_systems(Update, set_next_state.run_if(in_state(MyState::Initial))) .add_systems(Update, update) .reset_setup::(|mut commands: Commands| { commands.spawn(MySerializableComponent { first_field: "a".to_string() }); commands.spawn((MySerializableComponent { first_field: "b".to_string() }, StateScoped(MyState::Initial))); }) .init_state::() .enable_state_scoped_entities::(); });