// This example shows how to use Rapier physics backend. use bevy::prelude::*; use bevy_ecs_tiled::prelude::*; use bevy_ecs_tilemap::prelude::*; use bevy_rapier2d::prelude::*; mod helper; fn main() { App::new() // Bevy default plugins .add_plugins(DefaultPlugins) // Examples helper plugins: for this example, contains the logic to switch between maps .add_plugins(helper::HelperPlugin) // bevy_ecs_tilemap and bevy_ecs_tiled main plugins .add_plugins(TilemapPlugin) .add_plugins(TiledMapPlugin::default()) // bevy_ecs_tiled physics plugin: this is where we select which physics backend to use .add_plugins(TiledPhysicsPlugin::::default()) // Rapier physics plugins .add_plugins(RapierPhysicsPlugin::::pixels_per_meter(100.0)) .add_plugins(RapierDebugRenderPlugin::default()) // Add our systems and run the app! .add_systems(Startup, startup) .add_systems(Update, switch_map) .run(); } fn startup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); let mut mgr = helper::assets::AssetsManager::new(&mut commands); mgr.add_map(helper::assets::MapInfos::new( &asset_server, "finite.tmx", "A finite orthogonal map with all colliders", |c| { c.insert(TiledMapSettings { layer_positioning: LayerPositioning::Centered, ..default() }); c.insert(TiledPhysicsSettings::::default()); }, )); mgr.add_map(helper::assets::MapInfos::new( &asset_server, "infinite.tmx", "An infinite orthogonal map with all colliders", |c| { c.insert(TiledMapSettings { layer_positioning: LayerPositioning::Centered, ..default() }); c.insert(TiledPhysicsSettings::::default()); }, )); mgr.add_map(helper::assets::MapInfos::new( &asset_server, "finite.tmx", "A finite orthogonal map with only tiles colliders named 'collision'", |c| { c.insert(TiledMapSettings { layer_positioning: LayerPositioning::Centered, ..default() }); c.insert(TiledPhysicsSettings:: { objects_layer_filter: ObjectNames::None, tiles_objects_filter: ObjectNames::Names(vec!["collision".to_string()]), ..default() }); }, )); mgr.add_map(helper::assets::MapInfos::new( &asset_server, "finite.tmx", "A finite orthogonal map with only object colliders", |c| { c.insert(TiledMapSettings { layer_positioning: LayerPositioning::Centered, ..default() }); c.insert(TiledPhysicsSettings:: { objects_layer_filter: ObjectNames::All, tiles_objects_filter: ObjectNames::None, ..default() }); }, )); commands.insert_resource(mgr); } fn switch_map( mut commands: Commands, keyboard_input: Res>, mut mgr: ResMut, ) { if keyboard_input.just_pressed(KeyCode::Space) { mgr.cycle_map(&mut commands); } }