use bevy::prelude::*; use bevy_ecs_tilemap::prelude::*; mod helpers; // This example demonstrates a tilemap laid out isometrically using the "Diamond" coordinate system. // Side length of a colored quadrant (in "number of tiles"). const QUADRANT_SIDE_LENGTH: u32 = 80; fn startup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); let texture_handle: Handle = asset_server.load("iso_color.png"); // In total, there will be `(QUADRANT_SIDE_LENGTH * 2) * (QUADRANT_SIDE_LENGTH * 2)` tiles. let map_size = TilemapSize { x: QUADRANT_SIDE_LENGTH * 2, y: QUADRANT_SIDE_LENGTH * 2, }; let quadrant_size = TilemapSize { x: QUADRANT_SIDE_LENGTH, y: QUADRANT_SIDE_LENGTH, }; let mut tile_storage = TileStorage::empty(map_size); let tilemap_entity = commands.spawn_empty().id(); let tilemap_id = TilemapId(tilemap_entity); fill_tilemap_rect( TileTextureIndex(0), TilePos { x: 0, y: 0 }, quadrant_size, tilemap_id, &mut commands, &mut tile_storage, ); fill_tilemap_rect( TileTextureIndex(1), TilePos { x: QUADRANT_SIDE_LENGTH, y: 0, }, quadrant_size, tilemap_id, &mut commands, &mut tile_storage, ); fill_tilemap_rect( TileTextureIndex(2), TilePos { x: 0, y: QUADRANT_SIDE_LENGTH, }, quadrant_size, tilemap_id, &mut commands, &mut tile_storage, ); fill_tilemap_rect( TileTextureIndex(3), TilePos { x: QUADRANT_SIDE_LENGTH, y: QUADRANT_SIDE_LENGTH, }, quadrant_size, tilemap_id, &mut commands, &mut tile_storage, ); let tile_size = TilemapTileSize { x: 64.0, y: 32.0 }; let grid_size = tile_size.into(); let map_type = TilemapType::Isometric(IsoCoordSystem::Diamond); commands.entity(tilemap_entity).insert(TilemapBundle { grid_size, size: map_size, storage: tile_storage, texture: TilemapTexture::Single(texture_handle), tile_size, map_type, transform: get_tilemap_center_transform(&map_size, &grid_size, &map_type, 0.0), ..Default::default() }); } fn main() { App::new() .add_plugins( DefaultPlugins .set(WindowPlugin { primary_window: Some(Window { title: String::from("Iso Diamond Example"), ..Default::default() }), ..default() }) .set(ImagePlugin::default_nearest()), ) .add_plugins(TilemapPlugin) .add_systems(Startup, startup) .add_systems(Update, helpers::camera::movement) .run(); }