use bevy::prelude::*; use bevy_ecs_tilemap::prelude::*; mod helpers; fn startup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); let texture_handle: Handle = asset_server.load("tiles-spaced.png"); let map_size = TilemapSize { x: 32, y: 32 }; // Layer 1 let mut tile_storage = TileStorage::empty(map_size); let tilemap_entity = commands.spawn_empty().id(); fill_tilemap( TileTextureIndex(0), map_size, TilemapId(tilemap_entity), &mut commands, &mut tile_storage, ); let tile_size = TilemapTileSize { x: 16.0, y: 16.0 }; let grid_size = tile_size.into(); let map_type = TilemapType::default(); commands.entity(tilemap_entity).insert(TilemapBundle { grid_size, map_type, size: map_size, storage: tile_storage, texture: TilemapTexture::Single(texture_handle.clone()), tile_size, spacing: TilemapSpacing { x: 8.0, y: 8.0 }, transform: get_tilemap_center_transform(&map_size, &grid_size, &map_type, 0.0), ..Default::default() }); // Layer 2 let mut tile_storage = TileStorage::empty(map_size); let tilemap_entity = commands.spawn_empty().id(); fill_tilemap( TileTextureIndex(2), map_size, TilemapId(tilemap_entity), &mut commands, &mut tile_storage, ); commands.entity(tilemap_entity).insert(TilemapBundle { grid_size, map_type, size: map_size, storage: tile_storage, texture: TilemapTexture::Single(texture_handle), tile_size: TilemapTileSize { x: 16.0, y: 16.0 }, transform: get_tilemap_center_transform(&map_size, &grid_size, &map_type, 1.0) * Transform::from_xyz(32.0, 32.0, 0.0), ..Default::default() }); } fn main() { App::new() .add_plugins( DefaultPlugins .set(WindowPlugin { primary_window: Some(Window { title: String::from("Spacing Example"), ..Default::default() }), ..default() }) .set(ImagePlugin::default_nearest()), ) .add_plugins(TilemapPlugin) .add_systems(Startup, startup) .add_systems(Update, helpers::camera::movement) .run(); }