mod helpers; #[cfg(not(feature = "atlas"))] mod no_atlas { use super::helpers; use bevy::prelude::*; use bevy_ecs_tilemap::helpers::hex_grid::axial::AxialPos; use bevy_ecs_tilemap::prelude::*; use rand::prelude::SliceRandom; use rand::thread_rng; const MAP_RADIUS: u32 = 10; const MAP_DIAMETER: u32 = 2 * MAP_RADIUS + 1; const MAP_CENTER: TilePos = TilePos { x: MAP_RADIUS, y: MAP_RADIUS, }; const TILE_SIZE: TilemapTileSize = TilemapTileSize { x: 48.0, y: 54.0 }; const COORD_SYS: HexCoordSystem = HexCoordSystem::Row; fn startup(mut commands: Commands, asset_server: Res) { commands.spawn(Camera2dBundle::default()); let image_handles = vec![ asset_server.load("hex-tile-0.png"), asset_server.load("hex-tile-1.png"), asset_server.load("hex-tile-2.png"), ]; let texture_vec = TilemapTexture::Vector(image_handles); let map_size = TilemapSize { x: MAP_DIAMETER, y: MAP_DIAMETER, }; let mut tile_storage = TileStorage::empty(map_size); let tilemap_entity = commands.spawn_empty().id(); let tilemap_id = TilemapId(tilemap_entity); let tile_positions = generate_hexagon( AxialPos::from_tile_pos_given_coord_system(&MAP_CENTER, COORD_SYS), MAP_RADIUS, ) .into_iter() .map(|axial_pos| axial_pos.as_tile_pos_given_coord_system(COORD_SYS)); let mut rng = thread_rng(); let weighted_tile_choices = [ (TileTextureIndex(0), 0.8), (TileTextureIndex(1), 0.1), (TileTextureIndex(2), 0.1), ]; for position in tile_positions { let texture = weighted_tile_choices .choose_weighted(&mut rng, |choice| choice.1) .unwrap() .0; let tile_entity = commands .spawn(TileBundle { position, tilemap_id, texture_index: texture, ..Default::default() }) .id(); tile_storage.set(&position, tile_entity); } let tile_size = TILE_SIZE; let grid_size = TILE_SIZE.into(); let map_type = TilemapType::Hexagon(COORD_SYS); commands.entity(tilemap_entity).insert(TilemapBundle { grid_size, map_type, tile_size, size: map_size, storage: tile_storage, texture: texture_vec, transform: get_tilemap_center_transform(&map_size, &grid_size, &map_type, 0.0), ..Default::default() }); } pub fn main() { App::new() .add_plugins( DefaultPlugins .set(WindowPlugin { primary_window: Some(Window { title: String::from("Using TilemapTexture::Vector"), ..Default::default() }), ..default() }) .set(ImagePlugin::default_nearest()), ) .add_plugins(TilemapPlugin) .add_systems(Startup, startup) .add_systems(Update, helpers::camera::movement) .run(); } } fn main() { #[cfg(feature = "atlas")] panic!("Atlas feature does not support texture vectors!"); #[cfg(not(feature = "atlas"))] no_atlas::main(); }