# bevy_editor_iris An experiment towards a networked editor for Bevy Engine. Currently not functional as an editor. #### Planned features: - Editor is as simple to install as a cargo dependency - Editor runs separately from the game, and can stay alive while the game is restarted - Editor connects to the game via QUIC protocol - Launch the editor on one machine, the game on another, and edit as normal - Ideally, cross-platform support so that a game running on a console or mobile device can be edited from a PC If you have any expertise in networking or editor creation, feel free to lend a hand! Especially let me know if there's something obviously wrong; I do not have a lot of networking experience yet, nor knowledge of networking insecurities. Dual-licensed as either MIT or Apache 2.0