[package] name = "bevy_fortress" version = "0.1.2" authors = ["Wes Feldsine "] edition = "2021" license = "MIT OR Apache-2.0" description = "My personal helper library for Bevy" repository = "https://github.com/Laocoon7/bevy_fortress" homepage = "https://github.com/Laocoon7/bevy_fortress" # documentation keywords = ["helper"] categories = ["game-development"] readme = "./README.md" [dependencies] bevy = { version = "0.12", default-features = false, features = ["bevy_asset", "bevy_sprite", "serialize"] } # A refreshingly simple data-driven game engine and app framework serde = { version = "1.0", features = ["derive"] } # A generic serialization/deserialization framework ron = { version = "0.8", features = ["integer128"] } # Rusty Object Notation toml = "0.8" # A native Rust encoder and decoder of TOML-formatted files and streams rand = { version = "0.8" } anyhow = { version = "1.0" } # Flexible concrete Error type built on std::error::Error thiserror = { version = "1" } # This library provides a convenient derive macro for the standard library's std::error::Error trait. lazy_static = { version = "1.4" } # A macro for declaring lazily evaluated statics in Rust. bitflags = "2.3" # A macro to generate structures which behave like bitflags.