# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy_ghx_proc_gen" version = "0.4.0" build = false autobins = false autoexamples = false autotests = false autobenches = false description = "Bevy plugins for 2D & 3D procedural generation with WFC/Model synthesis" documentation = "https://docs.rs/bevy_ghx_proc_gen" readme = "README.md" keywords = [ "gamedev", "procedural-gen", "wfc", "algorithm", "bevy", ] categories = [ "game-development", "algorithms", ] license = "MIT OR Apache-2.0" repository = "https://github.com/Henauxg/ghx_proc_gen" [lib] name = "bevy_ghx_proc_gen" path = "src/lib.rs" [dependencies.bevy] version = "0.14.0" features = ["bevy_render"] default-features = false [dependencies.bevy_egui] version = "0.28.0" features = ["default_fonts"] optional = true default-features = false [dependencies.bevy_ghx_grid] version = "0.4.0" features = [] optional = true [dependencies.bevy_mod_picking] version = "0.20.0" optional = true default-features = false [dependencies.ghx_proc_gen] version = "0.4.0" features = ["bevy"] [features] debug-plugin = [ "ghx_proc_gen/models-names", "bevy_ghx_grid/debug-plugin", "bevy/bevy_ui", ] default = [ "reflect", "simple-plugin", "debug-plugin", "picking", "egui-edit", "default-assets-bundle-spawners", ] default-assets-bundle-spawners = [ "bevy/bevy_scene", "bevy/bevy_sprite", "bevy/bevy_pbr", "bevy/bevy_asset", ] egui-edit = [ "dep:bevy_egui", "picking", ] picking = ["dep:bevy_mod_picking"] reflect = [ "ghx_proc_gen/reflect", "bevy_ghx_grid/reflect", ] simple-plugin = []