[package] name = "bevy_ghx_proc_gen" version = "0.4.0" description = "Bevy plugins for 2D & 3D procedural generation with WFC/Model synthesis" repository = "https://github.com/Henauxg/ghx_proc_gen" documentation = "https://docs.rs/bevy_ghx_proc_gen" edition = "2021" license = "MIT OR Apache-2.0" keywords = ["gamedev", "procedural-gen", "wfc", "algorithm", "bevy"] categories = ["game-development", "algorithms"] [features] default = [ "reflect", "simple-plugin", "debug-plugin", "picking", "egui-edit", "default-assets-bundle-spawners", ] # Enables some reflect derives in ghx_proc_gen reflect = ["ghx_proc_gen/reflect", "bevy_ghx_grid/reflect"] # Compiles the simple plugin and its systems simple-plugin = [] # Compiles the debug plugin and its systems debug-plugin = [ "ghx_proc_gen/models-names", "bevy_ghx_grid/debug-plugin", "bevy/bevy_ui", # A custom ECS-driven UI framework ] # Enables picking through bevy_mod_picking. Used by the debug-plugin if enabled. picking = ["dep:bevy_mod_picking"] # Enables an egui editor panel to inspect nodes and paint models egui-edit = ["dep:bevy_egui", "picking"] # Adds some default assets bundle spawners for basic types: Handle, Handle, MaterialMesh and PbrMesh default-assets-bundle-spawners = [ "bevy/bevy_scene", # Scenes management "bevy/bevy_sprite", # 2D (sprites) rendering "bevy/bevy_pbr", # 3D (physically-based) rendering "bevy/bevy_asset", # Assets management ] [dependencies] # ----- Internal dependencies ghx_proc_gen = { path = "../ghx_proc_gen", version = "0.4.0", features = [ "bevy", ] } # ----- External dependencies bevy = { version = "0.14.0", default-features = false, features = [ "bevy_render", # Rendering framework core ] } # ----- Optional dependencies bevy_ghx_grid = { version = "0.4.0", optional = true, features = [] } # Only enabled when the "picking" feature is enabled bevy_mod_picking = { version = "0.20.0", optional = true, default-features = false } # Bevy_mod_picking depends on this version of bevy_egui bevy_egui = { version = "0.28.0", optional = true, default-features = false, features = [ "default_fonts", ] }