# THIS FILE IS AUTOMATICALLY GENERATED BY CARGO # # When uploading crates to the registry Cargo will automatically # "normalize" Cargo.toml files for maximal compatibility # with all versions of Cargo and also rewrite `path` dependencies # to registry (e.g., crates.io) dependencies. # # If you are reading this file be aware that the original Cargo.toml # will likely look very different (and much more reasonable). # See Cargo.toml.orig for the original contents. [package] edition = "2021" name = "bevy_gltf_blueprints" version = "0.11.0" authors = ["Mark 'kaosat-dev' Moissette"] description = "Adds the ability to define Blueprints/Prefabs for Bevy inside gltf files and spawn them in Bevy." homepage = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" readme = "README.md" keywords = [ "gamedev", "bevy", "gltf", "blueprint", "prefab", ] categories = ["game-development"] license = "MIT OR Apache-2.0" repository = "https://github.com/kaosat-dev/Blender_bevy_components_workflow" [dependencies.bevy] version = "0.14" features = [ "bevy_asset", "bevy_scene", "bevy_gltf", "bevy_animation", "animation", ] default-features = false [dependencies.bevy_gltf_components] version = "0.6" [dev-dependencies.bevy] version = "0.14" features = ["dynamic_linking"] default-features = false [lints.clippy] doc_markdown = "warn" manual_let_else = "warn" match_same_arms = "warn" redundant_else = "warn" semicolon_if_nothing_returned = "warn" type_complexity = "allow" undocumented_unsafe_blocks = "warn"