# 🐕 Bevy Keith [![License: MIT or Apache 2.0](https://img.shields.io/badge/License-MIT%20or%20Apache2-blue.svg)](./LICENSE) [![Doc](https://docs.rs/bevy_keith/badge.svg)](https://docs.rs/bevy_keith) [![Crate](https://img.shields.io/crates/v/bevy_keith.svg)](https://crates.io/crates/bevy_keith) [![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-v0.14-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking) 2D graphic library inspired by Piet (📦 [`piet`](https://crates.io/crates/piet)) for the [Bevy game engine](https://bevyengine.org/). The library uses a custom Signed Distance Field (SDF) renderer, enabling anti-aliased shapes of any scale with very few draw calls (typically, single draw call per canvas). The pipeline renders at physical resolution even with high DPI, for crisp details. ![Preview of canvas drawing with bevy_keith](https://raw.githubusercontent.com/djeedai/bevy_keith/b434cb16661846746acbceef2cbc38c3849c3afd/media/demo.gif) ## Usage Add a dependency to `Cargo.toml`: ```toml [dependencies] bevy_keith = "0.1" ``` Add the `KeithPlugin` to your Bevy app: ```rust App::default() .add_plugins(DefaultPlugins) .add_plugins(KeithPlugin); ``` Add a `Canvas` component where you want to draw. If you add the `Canvas` on the same `Entity` as an `OrthographicProjection` component, then the canvas automatically resizes to the full orthographic camera area. ```rust // Only for initial setup, or if controlled manually let mut canvas = Canvas::new(Rect { min: Vec2::splat(-400.), max: Vec2::splat(100.), }); // Optionally clear the canvas with a given color before drawing canvas.background_color = Some(BEIGE.into()); // Spawn on the same Entity as an OrthographicProjection for auto-resize commands .spawn_bundle(Camera2dBundle::default()) .insert(canvas); ``` Draw something on the `Canvas` via a `RenderContext`: ```rust fn run(mut query: Query<&mut Canvas>) { let mut canvas = query.single_mut(); canvas.clear(); let mut ctx = canvas.render_context(); // Draw a filled rectangle let brush = ctx.solid_brush(PINK.into()); let rect = Rect { min: Vec2::ZERO, max: Vec2::splat(50.), }; ctx.fill(rect, &brush); // Draw a text let font_handle: Handle = [...] let text = ctx .new_layout("Hello World!") .color(ORANGE_RED.into()) .font(font_handle) .font_size(24.) .build(); ctx.draw_text(text, Vec2::ZERO); // Draw a textured rectangle let rect = Rect { min: Vec2::new(100., 150.), max: Vec2::new(116., 166.), }; ctx.draw_image(rect, my_res.image.clone()); // Draw some lines let brush = ctx.solid_brush(GREEN.into()); for i in 0..=10 { ctx.line(Vec2::new(-200.5, 0.5 + i as f32 * 15.), Vec2::new(0.5, 0.5 + i as f32 * 40.), &brush, 1. + i as f32); } } ``` ## Features - [ ] Primitives - [x] Text - [x] Axis-aligned rectangle - [x] Fill - [x] Stroke - [x] Rounded corners - [x] Single line - [ ] Polyline