( // The actual sound file in your assets directory file: "sounds/loop.ogg", // Start sound at 2 seconds playback_region: Region(start: Seconds(2.), end: EndOfAudio), // Half amplitude volume: 0.5, // Play 50% faster (this also changes the pitch) playback_rate: 1.5, // Play more on the right panning: 0.75, // Reverse the sound reverse: true, // Loop the sound loop_region: Some(Region(start: Seconds(0.5), end: EndOfAudio)), // fade the sound in for 1.5 seconds fade_in_tween: Some(1500000), )