use bevy::prelude::*; use bevy_kira_audio::prelude::*; use std::time::Duration; #[derive(Resource)] struct LoopAudioInstanceHandle(Handle); fn main() { App::new() .add_plugins((DefaultPlugins, AudioPlugin)) .add_systems(Startup, (start_audio, display_help_text)) .add_systems(Update, (print_status, process_keyboard_input)) .run(); } fn start_audio(mut commands: Commands, asset_server: Res, audio: Res