# bevy_libgdx_atlas [![Following released Bevy versions](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://bevyengine.org/learn/quick-start/plugin-development/#main-branch-tracking) [![crates.io](https://img.shields.io/crates/v/bevy_libgdx_atlas)](https://crates.io/crates/bevy_libgdx_atlas) [![docs.rs](https://docs.rs/bevy_libgdx_atlas/badge.svg)](https://docs.rs/bevy_libgdx_atlas) Support loading `libgdx.atlas` files (used for sprite sheets and such) as Bevy assets. ## Usage Add the `LibGdxAssetPlugin` to your app: ```rust use bevy::prelude::*; use bevy_libgdx_atlas::*; let app = App::new(); app.add_plugins(MinimalPlugins); app.add_plugins(AssetPlugin::default()); app.add_plugins(LibGdxAssetPlugin); ``` Now when you load files with the `.libgdx.atlas` extension through the asset server, or even `bevy_asset_loader`, they will load as a `LibGdxAtlasAsset` which you can then use. ## Compatible Bevy Versions |bevy|bevy_libgdx_atlas| |-|-| |0.14|0.2| |0.13|0.1| ## License bevy_libgdx_atlas is dual-licensed under either [MIT](https://opensource.org/license/MIT) or [Apache 2.0](https://www.apache.org/licenses/LICENSE-2.0), at your option. ## Contributing [See our CONTRIBUTING.md](/CONTRIBUTING.md) ## Our Other Crates - [bevy_device_lang](https://github.com/rustunit/bevy_device_lang) - [bevy_ios_review](https://github.com/rustunit/bevy_ios_review) - [bevy_ios_impact](https://github.com/rustunit/bevy_ios_impact) - [bevy_ios_alerts](https://github.com/rustunit/bevy_ios_alerts) - [bevy_ios_iap](https://github.com/rustunit/bevy_ios_iap) - [bevy_ios_notifications](https://github.com/rustunit/bevy_ios_notifications) - [bevy_ios_gamecenter](https://github.com/rustunit/bevy_ios_gamecenter) - [bevy_web_popups](https://github.com/rustunit/bevy_web_popups)