# Bevy Cellular Automaton [![workflow](https://github.com/ManevilleF/bevy_life/actions/workflows/rust.yml/badge.svg)](https://github.com/ManevilleF/bevy_life/actions/workflows/rust.yml) [![MIT licensed](https://img.shields.io/badge/license-MIT-blue.svg)](./LICENSE) [![unsafe forbidden](https://img.shields.io/badge/unsafe-forbidden-success.svg)](https://github.com/rust-secure-code/safety-dance/) [![Crates.io](https://img.shields.io/crates/v/bevy_life.svg)](https://crates.io/crates/bevy_life) [![Docs.rs](https://docs.rs/bevy_life/badge.svg)](https://docs.rs/bevy_life) [![dependency status](https://deps.rs/crate/bevy_life/0.10.1/status.svg)](https://deps.rs/crate/bevy_life) `bevy_life` is a generic plugin for [cellular automaton](https://en.wikipedia.org/wiki/Cellular_automaton). From the classic 2D [Conway’s game of life](https://en.wikipedia.org/wiki/Conway%27s_Game_of_Life) to [`WireWorld`](https://en.wikipedia.org/wiki/Wireworld) and 3D rules, the plugin is completely generic and dynamic. See: * [Game of life variations](https://cs.stanford.edu/people/eroberts/courses/soco/projects/2008-09/modeling-natural-systems/gameOfLife2.html) * [`Wireworld` implementation](https://www.quinapalus.com/wi-index.html) (see this lib's [implementation](https://github.com/ManevilleF/wireworld-rs)) ## Bevy versions The `main` branch follows the released version of `bevy` but I provide the [`bevy-main`](https://github.com/ManevilleF/bevy_life/tree/feat/bevy-main) branch to follow the `main` branch of `bevy` | `bevy_life` | `bevy` | |---------------|-----------| | 0.3.x | 0.6.x | | 0.4.x | 0.7.x | | 0.5.x | 0.8.x | | 0.6.x | 0.9.x | | 0.7.x | 0.10.x | | 0.8.x | 0.11.x | | 0.9.x | 0.13.x | | 0.10.x | 0.14.x | ## How to use Add a `CellularAutomatonPlugin` to your bevy app: A `CellularAutomatonPlugin` has two generic types: * `C` -> Any type implementing `Cell`, defining the coordinate system * `S` -> Any type implementing `CellState`, defining the simulation rules. You may add as many generic `CellularAutomatonPlugin` as wished, the lib provides some implementations like: * `GameOfLife2dPlugin` * `GameOfLife3dPlugin` * `ImmigrationGame2dPlugin` * `ImmigrationGame3dPlugin` * `RainbowGame2dPlugin` * `RainbowGame3dPlugin` * `WireWorld2dPlugin` * `WireWorld3dPlugin` * `CyclicColors2dPlugin` * `CyclicColors3dPlugin` Then you may use bevy as usual and add `impl Cell` and `impl CellState` components to the entities. The lib provides some implementations like `MooreCell2d` or `MooreCell3d` for cells and `ConwayCellState`, `WireWorldCellState`, etc for states. You may implement your own *cells* (coordinate system) and *states* (rules) as you want, the cellular automaton system is completely dynamic and generic. For more information you may look at some examples: * The [Classic examples](./examples) showcase the provided implementations * the [Rock Paper Scissor](./examples/2d_rock_paper_scissor.rs) defines custom rules. * the [wireworld](https://github.com/ManevilleF/wireworld-rs) repository ### Pausing Inserting a `SimulationPause` resource will pause the simulation, removing it wil resume the it. ### Parallel execution and batching Inserting a `SimulationBatch` resource will allow parallel computation of cells with custom batch sizes. ## Cargo Features No feature is required for the plugin to work and the main traits `Cell` and `CellState` are always available. But you may enable the following features * `2D` (enabled by default): Enables 2D types like: * `MooreCell2d` (square cell with 8 neighbors) * `NeumannCell2d` (square cell with 4 neighbors) * `HexagonCell2d` (hexagon cell with 6 neighbors) * plugin presets: `GameOfLife2dPlugin`, `ImmigrationGame2dPlugin`, `RainbowGame2dPlugin`, `WireWorld2dPlugin`, `CyclicAutomaton2dPlugin` * `3D`: Enables 3D types like: * `MooreCell3d` (cube cell with 26 neighbors) * `NeumannCell3d` (cube cell with 6 neighbors) * plugin presets: `GameOfLife3dPlugin`, `ImmigrationGame3dPlugin`, `RainbowGame3dPlugin`, `WireWorld3dPlugin`, `CyclicAutomaton3dPlugin` * `auto-coloring` (Example or debug purpose): * The `CellState` trait now requires a `color` method * `bevy_reflect` (enabled by default): Enable support for reflection for common types ## Disclaimer This is probably not the fastest rust implementation of a cellular automaton in rust. For example, using Gosper's [`HashLife`](https://www.drdobbs.com/jvm/an-algorithm-for-compressing-space-and-t/184406478) a classic game of life could be much faster. This library aim is to be generic and dynamic, so that you can integrate cellular automata to any project in bevy, with any rules, in 2D or 3D. ## Example projects ### [Wire World][wireworld] The [wireworld-rs][wireworld] project uses `bevy_life` and wireworld rules to simulate electrical systems. ![Alt](./docs/2d_wireworld_demo.gif "wireworld demo gif") ![Alt](./docs/2d_wireworld_flip_flop_demo.gif "wireworld flip flop gate gif") ## Internal Examples For every example pressing space reloads the board. > Note: adding the release flag increases performance for examples ### 2D Game of life Run `cargo run --example 2d_game_of_life --features auto-coloring` ![Alt](./docs/2d_classic_demo.gif "classic demo gif") ### 2D Immigration game Run `cargo run --example 2d_immigration_game --features auto-coloring` ![Alt](./docs/2d_immigration_demo.gif "immigration demo gif") ### 2D Rainbow game Run `cargo run --example 2d_rainbow_game --features auto-coloring` ![Alt](./docs/2d_rainbow_demo.gif "rainbow demo gif") ### 2D Cyclic colors Run `cargo run --example 2d_cyclic_colors --features auto-coloring` ![Alt](./docs/2d_cyclic_demo.gif "cyclic demo gif") ### 2D Rock paper scissor This example showcases how to define custom rules Run `cargo run --example 2d_rock_paper_scissor` ![Alt](./docs/2d_rock_paper_scissor_demo.gif "rock paper scissor demo gif") ### 3D Game of life (4555 rule) Run `cargo run --example 3d_game_of_life --features "3D auto-coloring" --no-default-features` ![Alt](./docs/3d_classic_demo.gif "3D classic demo gif") [wireworld]: https://github.com/ManevilleF/wireworld-rs "Wire world project"