use bevy::prelude::*; use bevy_local_commands::{ BevyLocalCommandsPlugin, Delay, LocalCommand, ProcessCompleted, Retry, RetryEvent, }; use std::time::Duration; fn main() { App::new() .add_plugins((MinimalPlugins, BevyLocalCommandsPlugin)) .add_systems(Startup, startup) .add_systems(Update, update) .run(); } fn startup(mut commands: Commands) { // Choose the command based on the OS #[cfg(not(windows))] let cmd = LocalCommand::new("sh").args(["-c", "echo Sleeping for 1s && sleep 1 && THIS SHOULD FAIL"]); #[cfg(windows)] let cmd = LocalCommand::new("cmd").args([ "/C", "echo Sleeping for 1s && timeout 1 && THIS SHOULD FAIL", ]); let id = commands .spawn(( cmd, Retry::Attempts(2), Delay::Fixed(Duration::from_secs(2)), )) .id(); println!("Spawned the command as entity {id:?} with 2 retries and a 2s delay"); } fn update( mut process_completed_event: EventReader, query: Query<&LocalCommand, With>, mut retry_events: EventReader, ) { if let Some(process_completed) = process_completed_event.read().last() { if let Ok(local_command) = query.get(process_completed.entity) { println!( "Command {:?} {:?} completed (Success - {})", local_command.get_program(), local_command.get_args(), process_completed.exit_status.success() ); } else { println!("Retry component removed from entity, exiting"); std::process::exit(0); } } for retry_event in retry_events.read() { println!("Retry event triggered: {:?}", retry_event); } }