( magic_fx_instances: [ ( shader_variant_name: "explosion_smoke_1.shadvar", mesh_name: "meshes/plane_vertical_2.obj", fx_style: Billboard, start_time_offset: 0.0, end_time_offset: 1.5, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.5,1.5,1.5)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.1 )), ), ] , max_time: Some(2.0), repeating: true )