( magic_fx_instances: [ ( shader_variant_name: "light_03.shadvar", mesh_name: "meshes/sparkles_tall.obj", fx_style: Standard, start_time_offset: 0.0, end_time_offset: 1.0, start_transform: (translation: (0.0,0.2,0.0), rotation:(0.0,0.0,0.0),scale:(0.6,0.6,0.6)), end_transform: (translation: (0.0,0.4,0.0), rotation:(0.0,0.0,0.0),scale:(0.6,0.8,0.6)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 0.5 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.0 )), ), ( shader_variant_name: "light_sparks.shadvar", mesh_name: "meshes/sparkles.obj", fx_style: Standard, start_time_offset: 0.0, end_time_offset: 1.0, start_transform: (translation: (0.0,0.1,0.0), rotation:(0.5,0.5,0.0),scale:(0.6,0.6,0.6)), end_transform: (translation: (0.0,0.8,0.0), rotation:(1.5,1.5,0.0),scale:(0.6,0.8,0.6)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.0 )), ), ] , max_time: Some(1.0), repeating: true )