( magic_fx_instances: [ ( shader_variant_name: "light_01.shadvar", mesh_name: "meshes/sparkles.obj", fx_style: Standard, start_time_offset: 0.0, end_time_offset: 1.0, start_transform: (translation: (0.0,0.2,0.0), rotation:(0.0,0.0,0.0),scale:(0.6,0.6,0.6)), end_transform: (translation: (0.0,0.4,0.0), rotation:(0.0,0.0,0.0),scale:(0.6,0.8,0.6)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.0 )), ), ( shader_variant_name: "light_02.shadvar", mesh_name: "meshes/sparkle_x_large.obj", fx_style: Standard, start_time_offset: 0.0, end_time_offset: 1.0, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(0.8,0.8,0.8)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.0 )), ), ( shader_variant_name: "light_02.shadvar", mesh_name: "meshes/plane_horizontal.obj", fx_style: Standard, start_time_offset: 0.0, end_time_offset: 1.0, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(0.8,0.8,0.8)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.0 )), ), ] , max_time: Some(1.0), repeating: true )