( magic_fx_instances: [ ( shader_variant_name: "beam.shadvar", mesh_name: "meshes/plane_vertical_2.obj", fx_style: Beam, start_time_offset: 0.0, end_time_offset: 1.0, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(0.1,1.0,0.1)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(0.1,1.0,0.1)), start_tint_color: Some( LinearRgba( red: 1.0, green: 12.0, blue: 12.0, alpha: 4.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:12.0, blue: 12.0, alpha: 4.0 )), ), ] , max_time: None, repeating: true )