( magic_fx_instances: [ ( shader_variant_name: "beam.shadvar", mesh_name: "meshes/spin_swirl.obj", fx_style: Standard, start_time_offset: 0.2, end_time_offset: 1.5, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,0.2,1.0)), end_transform: (translation: (0.0,0.0,0.0), rotation:(40.0,0.0,0.0),scale:(1.5,1.5,1.5)), ), ( shader_variant_name: "lightning_01.shadvar", mesh_name: "meshes/sunshafts.obj", fx_style: Standard, start_time_offset: 0.2, end_time_offset: 0.5, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), ), ( shader_variant_name: "beam.shadvar", mesh_name: "meshes/sunshafts.obj", fx_style: Standard, start_time_offset: 0.3, end_time_offset: 0.5, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(0.4,1.0,0.4)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(0.4,1.0,0.4)), ), ( shader_variant_name: "magic_01.shadvar", mesh_name: "meshes/plane_horizontal.obj", fx_style: Standard, start_time_offset: 0.0, end_time_offset: 1.5, start_transform: (translation: (0.0,0.4,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), end_transform: (translation: (0.0,0.4,0.0), rotation:(0.0,0.0,0.0),scale:(1.2,1.2,1.2)), start_tint_color: Some( LinearRgba( red: 1.0, green: 1.0, blue: 1.0, alpha: 1.0 )), end_tint_color: Some( LinearRgba( red: 1.0, green:1.0, blue: 1.0, alpha: 0.1 )), ), ] , max_time: Some(2.0), repeating: true )