( magic_fx_instances: [ ( shader_variant_name: "water.shadvar", mesh_name: "meshes/waterfall01.obj", fx_style: Billboard, start_time_offset: 0.0, end_time_offset: 300.0, start_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), end_transform: (translation: (0.0,0.0,0.0), rotation:(0.0,0.0,0.0),scale:(1.0,1.0,1.0)), ), ] , max_time: None, repeating: true )