# Changelog ## [0.7.0] - 2024-07-11 - Upgrade to Bevy 0.14 (@interwhy). - Add Billboard marker component. ## [0.6.0] - 2024-06-09 - Upgrade to Bevy 0.13 (@RobWalt). - Enable bevy's wayland & X11 features. ## [0.5.1] - 2023-12-05 - Fix billboard propagation not working. ## [0.5.0] - 2023-12-04 - Upgrade to Bevy 0.12 (@robftm). - Remove texture array implementation. - Use 1:N game world -> render world mapping. - Remove asset type BillboardTexture. - Add BillboardTextureHandle wrapper. - Reduce memory usage. - Increase performance for most used text case. - Add stress_test example (@alice-i-cecile). - Add rotating camera to most of the examples to showcase better. ## [0.4.1] - 2023-08-31 - Fix missing texture binding flag. ## [0.4.0] - 2023-07-24 - Support HDR (@robftm). - Add rotation locking (@robftm). - Upgrade to Bevy 0.11 (@robftm). ## [0.3.0] - 2023-03-30 - Add prelude module and replace re-exports with prelude. - Add support for disabling depth. - Add support for locking Y axis. ## [0.2.1] - 2023-03-29 - Fix memory leak caused by ImageBindGroup ## [0.2.0] - 2023-03-19 - Upgrade to Bevy 0.10.0 - Remove BillboardTextSize, it isn't needed for internal calculations anymore ## [0.1.1] - 2023-03-08 - Fix hardcoded MSAA sample count causing issues