# bevy_mod_edge_detection A simple plugin to add full screen edge detection. ![image](cornell_box.png) ## Implementation details The implementation is mostly based on what is described in this article. [https://alexanderameye.github.io/notes/rendering-outlines/#edge-detection](https://alexanderameye.github.io/notes/rendering-outlines/#edge-detection) Essentially, it runs the sobel operator on the depth, normal and color textures. The sobel operator is able to determine discontinuity in those textures and the shader will simply draw those discontinuity. ## Getting Started See the [examples/simples.rs](examples/simple.rs) example