[package] name = "bevy_mod_openxr" description = "Community crate for OpenXR in Bevy" version.workspace = true edition.workspace = true repository.workspace = true license.workspace = true keywords = ["gamedev", "bevy", "Xr", "Vr", "OpenXR"] [features] default = ["vulkan", "d3d12", "passthrough"] vulkan = ["dep:ash"] d3d12 = ["wgpu/dx12", "wgpu-hal/dx12", "dep:winapi", "dep:d3d12"] passthrough = [] [dev-dependencies] bevy_xr_utils.path = "../bevy_xr_utils" bevy = { workspace = true, default-features = true } [target.'cfg(target_os = "android")'.dependencies] ndk-context = "0.1" jni = "0.20" # bevy can't be placed behind target or proc macros won't work properly [dependencies] bevy.workspace = true # all other dependencies are placed under this since on wasm, this crate is completely empty [target.'cfg(not(target_family = "wasm"))'.dependencies] openxr = "0.18.0" thiserror = "1.0.57" wgpu = "0.20" wgpu-hal = "0.21" bevy_mod_xr = { path = "../bevy_xr", version = "0.1.0-rc1" } ash = { version = "0.37.3", optional = true } [target.'cfg(target_family = "unix")'.dependencies] openxr = { version = "0.18.0", features = ["mint"] } wgpu = { version = "0.20", features = ["vulkan-portability"] } [target.'cfg(target_family = "windows")'.dependencies] openxr = { version = "0.18.0", features = ["mint", "static"] } winapi = { version = "0.3.9", optional = true } d3d12 = { version = "0.20", features = ["libloading"], optional = true } [lints.clippy] too_many_arguments = "allow" type_complexity = "allow"