//! A simple 3D scene with light shining over a cube sitting on a plane. use bevy::prelude::*; use bevy_mod_openxr::add_xr_plugins; use bevy_mod_xr::session::{XrSessionPlugin, XrState}; fn main() { App::new() .add_plugins(add_xr_plugins(DefaultPlugins).set(XrSessionPlugin { auto_handle: true })) .add_plugins(bevy_xr_utils::hand_gizmos::HandGizmosPlugin) .add_systems(Startup, setup) .add_systems(Update, handle_input) .insert_resource(AmbientLight::default()) .run(); } fn handle_input( keys: Res>, mut end: EventWriter, mut destroy: EventWriter, mut begin: EventWriter, mut create: EventWriter, mut request_exit: EventWriter, state: Res, ) { if keys.just_pressed(KeyCode::KeyE) { info!("sending end"); end.send_default(); } if keys.just_pressed(KeyCode::KeyC) { info!("sending create"); create.send_default(); } if keys.just_pressed(KeyCode::KeyD) { info!("sending destroy"); destroy.send_default(); } if keys.just_pressed(KeyCode::KeyB) { info!("sending begin"); begin.send_default(); } if keys.just_pressed(KeyCode::KeyR) { info!("sending request exit"); request_exit.send_default(); } if keys.just_pressed(KeyCode::KeyI) { info!("current state: {:?}", *state); } } /// set up a simple 3D scene fn setup( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { // circular base commands.spawn(PbrBundle { mesh: meshes.add(Circle::new(4.0)), material: materials.add(Color::WHITE), transform: Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_2)), ..default() }); // cube commands.spawn(PbrBundle { mesh: meshes.add(Cuboid::new(1.0, 1.0, 1.0)), material: materials.add(Color::srgb_u8(124, 144, 255)), transform: Transform::from_xyz(0.0, 0.5, 0.0), ..default() }); commands.spawn(Camera3dBundle { transform: Transform::from_xyz(-2.5, 4.5, 9.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }); }