# Changelog ## bevy_mod_outline 0.8.3 (2024-08-28) ### Fixed - Fixed panic if a scene entity is despawned straight after spawning. ## bevy_mod_outline 0.8.2 (2024-08-04) ### Fixed - Fixed outlining skinned meshes when motion vector prepass enabled. - Fixed TAA jitter affecting outlines. - Fixed depth precision issue on Metal platforms. ## bevy_mod_outline 0.8.1 (2024-07-21) ### Added - Added support for NoAutomaticBatching. ### Fixed - Fixed stencil shader with OutlineMode::RealVertex. - Fixed using wrong entity data for skinned/morphed meshes. - Fixed panic if entity despawned between extract and render. ## bevy_mod_outline 0.8.0 (2024-07-09) ### Added - Added Mix trait impls. - Added interpolation feature for Lerp trait impls. ### Changed - Updated Bevy dependency to 0.14. - Outlines are now drawn in batches. ## bevy_mod_outline 0.7.2 (2024-07-05) ### Added - Added bloom example. ### Fixed - Fixed missing reflect attributes and type registration. ## bevy_mod_outline 0.7.1 (2024-06-11) ### Added - Added Reflect impls to public Components. ### Fixed - Fixed post-processing effects being discarded when MSAA enabled. ### Changed - Removed workaround from render_layers example. ## bevy_mod_outline 0.7.0 (2024-03-12) ### Added - Added AsyncSceneInheritOutline(Plugin). - Added ui_aa example. ### Changed - Updated Bevy dependency to 0.13. - Updated interpolation dependency to 0.3. - Moved OutlineNode to after tone-mapping in render graph. - Removed unneeded bevy_ui and interpolation_03 features. ## bevy_mod_outline 0.6.2 (2024-02-10) ### Added - Added interpolation_03 feature. ## bevy_mod_outline 0.6.1 (2024-02-04) ### Fixed - Fixed panic if prepasses are enabled. - Fixed Visibility::Hidden did not affect outlines. ## bevy_mod_outline 0.6.0 (2023-11-08) ### Changed - Updated Bevy dependency to 0.12. - Changed outline and stencil properties to be inheritable. ## bevy_mod_outline 0.5.1 (2023-11-03) ### Added - Added flying_objects example. ### Fixed - Fixed Z-fighting between overlay and stencil more reliably. ### Changed - Removed unnecessary extraction step. - Removed unused vertex attributes bindings. ## bevy_mod_outline 0.5.0 (2023-08-14) ### Changed - Updated Bevy dependency to 0.11. (@ramirezmike and @zainthemaynnn) - Removed panic if specialising mesh pipeline fails. (@arjo129) ## bevy_mod_outline 0.4.3 (2023-11-06) ## Fixed - Fixed Z-fighting between overlay and stencil more reliably (back-port from 0.5.1). ### Changed - Removed unnecessary extraction step (back-port from 0.5.1). ## bevy_mod_outline 0.4.2 (2023-05-30) ### Fixed - Fixed failures to propagate ComputedOutlineDepth when needed. - Fixed Z-fighting between overlay and stencil with OpenGL wgpu back-end. ## bevy_mod_outline 0.4.1 (2023-04-11) ### Fixed - Fixed panic if mesh has unused vertex indices. - Fixed panic if the DepthMode hasn't propagated before rendering. ### Changed - Changed normal weighting to use vertex rather than face normals if available. ## bevy_mod_outline 0.4.0 (2023-03-22) ### Added - Added enabled flag to OutlineStencil. - Added hollow example. ### Fixed - Fixed outline depth propagating when inheritance not enabled. ### Changed - Updated Bevy dependency to 0.10. - Changed outline normal generator to use face normals. ## bevy_mod_outline 0.3.5 (2023-03-08) ### Fixed - Fixed regression breaking SetOutlineDepth::Real. ## bevy_mod_outline 0.3.4 (2023-03-08) ### Fixed - Fixed texture format error when HDR is enabled. - Fixed bad clipping of outlines behind the camera. ## bevy_mod_outline 0.3.3 (2023-02-21) ### Fixed - Fixed SetOutlineDepth being ignored in some cases (@mxgrey). - Fixed defaulting to SetOutlineDepth::Real in some cases. - Fixed missing examples from README. ## bevy_mod_outline 0.3.2 (2023-01-15) ### Added - Added support for (Outline)RenderLayers components (@mxgrey). - Added render_layers example. ## bevy_mod_outline 0.3.1 (2023-01-05) ### Added - Added Lerp impls for OutlineVolume and OutlineStencil. - Added Real mode to SetOutlineDepth enum. ## bevy_mod_outline 0.3.0 (2022-11-22) ### Added - Added ComputedOutlineDepth, SetOutlineDepth, and InheritOutlineDepth. - Added offset field to OutlineStencil. - Added pieces example. ### Removed - Removed align16 feature. ### Fixed - Fixed errant debug println in AutoGenerateOutlineNormalsPlugin. ### Changed - Updated Bevy dependency to 0.9. - Renamed Outline component to OutlineVolume. ## bevy_mod_outline 0.2.5 (2023-01-14) ### Added - Added support for (Outline)RenderLayers components (@mxgrey) (back-port from 0.3.2). - Added render_layers example (back-port from 0.3.2). ### Fixed - Fixed errant debug println in AutoGenerateOutlineNormalsPlugin (back-port from 0.3.0). ## bevy_mod_outline 0.2.4 (2022-10-12) ### Fixed - Fixed adding outlines to jointed (skinned) meshes. ## bevy_mod_outline 0.2.3 (2022-08-28) ### Added - Added AutoGenerateOutlineNormalsPlugin. ## bevy_mod_outline 0.2.2 (2022-08-23) ### Added - Added a feature flag to control the dependency on bevy_ui (@Shatur). - Added a feature flag to control uniform struct alignment. ### Fixed - Fixed compilation on 32-bit platforms. - Fixed insufficient alignment causing errors with WebGL. ### Changed - Removed dependency on bevy's monolithic render feature flag (@Shatur). ## bevy_mod_outline 0.2.1 (2022-08-10) ### Added - Added a constant to expose the outline pass node name. ### Fixed - Fixed outlines causing UI to disappear when MSAA is enabled. - Fixed bad derive allowing OutlineBundle to be inserted as a component. ## bevy_mod_outline 0.2.0 (2022-08-09) ### Added - Added support for outline normals. ### Changed - Updated Bevy dependency to 0.8. - Changed from rendering in main pass to separate pass. - Changed from using asset handles to plain components. ## bevy_mod_outline 0.1.0 (2022-06-14) - Initial release