[package] name = "bevy_mod_paramap" authors = ["Nicola Papale"] description = "Parallax mapping shaders (relief and POM) for the bevy game engine" license = "Apache-2.0" readme = "README.md" keywords = ["bevy", "graphics", "3d"] categories = ["game-development"] repository = "https://github.com/nicopap/bevy_mod_paramap" exclude = ["assets", ".github"] version = "0.3.0" edition = "2021" [features] default = [] debug = [] [dependencies] bevy = { version = "0.10", default-features = false, features = [ "bevy_render", "bevy_pbr", "bevy_asset" ] } anyhow = { version = "1.0", default-features = false } [target.'cfg(target_arch = "wasm32")'.dependencies] web-sys = { version = "0.3.60", default-features = false, features = [ "CanvasRenderingContext2d", "Document", "Element", "HtmlCanvasElement", "Window", ]} wasm-bindgen = { version = "0.2.83" } [dev-dependencies] bevy = { version = "0.10", default-features = false, features = [ "jpeg", "bevy_render", "bevy_asset", "bevy_winit", "png", "bevy_pbr", "bevy_core_pipeline" ] } [target.'cfg(not(target_arch = "wasm32"))'.dev-dependencies] bevy = { version = "0.10", default-features = false, features = [ "filesystem_watcher", "x11", "bevy_pbr" ] } [profile.wasm-release] inherits = "release" lto = "fat" codegen-units = 1 opt-level = "z"