## 0.6.0 - bevy 0.14 - 2024-07-07 ### Added - added functions to create geometry from bevy mesh, [#8](https://github.com/rlidwka/bevy_mod_physx/pull/8) ### Changed - updated Bevy to 0.14 ## 0.5.0 - bevy 0.13 - 2024-03-03 ### Changed - updated Bevy to 0.13 ## 0.4.1 - bevy 0.12 - 2024-03-02 ### Fixed - fixed null pointer handling in debug visualization (it now crashes as debug assertion in newer Rust versions) ## 0.4.0 - bevy 0.12 - 2023-11-17 ### Changed - updated Bevy to 0.12 ## 0.3.2 - bevy 0.11 - 2023-11-17 ### Added - added `lock_flags` plugin (`RigidDynamicLockFlags`) ## 0.3.1 - bevy 0.11 - 2023-10-13 ### Fixed - updated physx-rs to newer version, removed workarounds for now fixed issues there ## 0.3.0 - bevy 0.11 - 2023-08-07 ### Added - added default material as an argument for `PhysicsCore` plugin - added articulation joint velocity and position sync ### Changed - crate structure has been reworked, so many structs are moved to different places - `bevy_mod_physx::SceneDescriptor` -> `bevy_mod_physx::core::scene::SceneDescriptor` - `bevy_mod_physx::components::Geometry` -> `bevy_mod_physx::core::geometry::Geometry` - `bevy_mod_physx::callbacks::OnAdvance` -> `bevy_mod_physx::types::OnAdvance` - `bevy_mod_physx::plugins::Velocity` -> `bevy_mod_physx::plugins::velocity::Velocity` - etc. - visual debugger is disabled by default, add plugin `PhysicsCore::new().with_pvd()` to enable - in articulations, `drive_xxx` is renamed to simply `xxx` (e.g. `drive_swing1` -> `swing1`) ### Fixed - changing Transform of an articulation root now correctly syncs to physx - fixed API for scaling an existing convex mesh ## 0.2.1 - bevy 0.11 - 2023-07-26 ### Fixed - fix PhysX warning when using Velocity plugin with kinematic bodies ## 0.2.0 - bevy 0.11 - 2023-07-23 Initial release. ## 0.1.0 - bevy 0.10 - 2023-03-14 This is a different crate, which is now deprecated. See [MasterOfMarkets/bevy_mod_physx](https://github.com/MasterOfMarkets/bevy_mod_physx) for details.