[package] name = "bevy_mod_raycast" version = "0.18.0" authors = ["Aevyrie "] edition = "2021" license = "MIT" description = "Ray Casting for the Bevy Engine." repository = "https://github.com/aevyrie/bevy_mod_raycast/" keywords = ["gamedev", "graphics", "bevy", "3d", "raycast"] categories = ["game-engines", "rendering"] resolver = "2" [dependencies] bevy_app = { version = "0.14.0", default-features = false } bevy_asset = { version = "0.14.0", default-features = false } bevy_derive = { version = "0.14.0", default-features = false } bevy_ecs = { version = "0.14.0", default-features = false } bevy_gizmos = { version = "0.14.0", optional = true, default-features = false } bevy_math = { version = "0.14.0", default-features = false } bevy_reflect = { version = "0.14.0", default-features = false } bevy_render = { version = "0.14.0", default-features = false } bevy_sprite = { version = "0.14.0", optional = true, default-features = false } bevy_transform = { version = "0.14.0", default-features = false } bevy_utils = { version = "0.14.0", default-features = false } bevy_window = { version = "0.14.0", default-features = false } bevy_color = { version = "0.14.0", default-features = false } crossbeam-channel = "0.5" [dev-dependencies] bevy = { version = "0.14.0", default-features = true, features = [ "default_font", "ktx2", "tonemapping_luts", "x11", "zstd", ] } criterion = "0.5" [features] default = ["2d", "debug"] 2d = ["bevy_sprite"] debug = ["bevy_gizmos"] [[bench]] name = "ray_mesh_intersection" harness = false