use bevy::prelude::*; use bevy_mod_scripting::prelude::*; #[derive(Component, Reflect)] #[reflect(Component)] pub struct ComponentA; #[derive(Component, Reflect)] #[reflect(Component)] pub struct ComponentB; #[derive(Component, Reflect)] #[reflect(Component)] pub struct ComponentC; fn main() { let mut app = App::new(); app.add_plugins((DefaultPlugins, ScriptingPlugin)) .register_type::() .register_type::() .register_type::() .add_script_host::>(PostUpdate) .add_script_handler::, 0, 0>(PostUpdate) .add_api_provider::>(Box::new(LuaBevyAPIProvider)) .add_api_provider::>(Box::new(LuaCoreBevyAPIProvider)) .add_systems(Startup, (setup, apply_deferred, run).chain()) .run(); } fn setup(mut commands: Commands, asset_server: Res) { commands.spawn((ComponentA,)); commands.spawn((ComponentA, ComponentB)); commands.spawn((ComponentA, ComponentC)); commands.spawn((ComponentA, ComponentB, ComponentC)); commands.spawn((ComponentB,)); commands.spawn((ComponentB, ComponentC)); commands.spawn((ComponentB, ComponentA)); commands.spawn((ComponentB, ComponentA, ComponentC)); commands.spawn((ComponentC,)); commands.spawn((ComponentC, ComponentA)); commands.spawn((ComponentC, ComponentB)); commands.spawn((ComponentC, ComponentA, ComponentB)); let path = "scripts/dynamic_queries.lua"; let handle = asset_server.load(path); commands.spawn(ScriptCollection:: { scripts: vec![Script::new(path.into(), handle)], }); } fn run(mut events: PriorityEventWriter>) { events.send( LuaEvent { hook_name: "on_event".into(), args: (), recipients: Recipients::All, }, 0, ); }