# bevy_mod_ui_sprite [![crates.io](https://img.shields.io/crates/v/bevy_mod_ui_sprite)](https://crates.io/crates/bevy_mod_ui_sprite) [![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/ickshonpe/bevy_mod_ui_sprite) [![crates.io](https://img.shields.io/crates/d/bevy_mod_ui_sprite)](https://crates.io/crates/bevy_mod_ui_sprite) Draw sprites, texture atlas sprites, and colored rectangles with the Bevy UI. ![image](example.png) ## Usage Add the dependency to `Cargo.toml`: ```toml bevy_mod_ui_sprite = "0.2.1" ``` Add the plugin to your app: ```rust use bevy_mod_ui_sprite::*; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugin(UiSpritePlugin) // ..rest of app .run() } ``` Don't forget a camera: ```rust commands.spawn_bundle(Camera2dBundle::default()); ``` Then you can spawn a UiSpriteBundle: ```rust commands.spawn_bundle(UiSpriteBundle { sprite: UiSprite::Image(asset_loader.load("sprite.png")), size: SpriteSize::Size(Vec2::new(64., 64.)), color: UiColor(Color::YELLOW), transform: Transform::from_translation(Vec3::new(100., 100., 100.)), ..Default::default() }); ``` ## Full Example ``` cargo --run --example example ``` ## Notes Performance should be fine, but this crate is not a substitute for the much more efficient Bevy 2D renderer.