[package] name = "bevy_more_shapes" version = "0.5.0" edition = "2021" authors = ["Leon Suchy"] license = "MIT OR Apache-2.0" description = "Bevy engine plugin that adds additional shapes to the existing collection of procedurally generated geometry." readme = "README.md" keywords = ["gamedev", "graphics", "bevy", "geometry", "shapes"] categories = ["graphics", "game-development"] repository = "https://github.com/redpandamonium/bevy_more_shapes" exclude = ["/assets/screenshots/**"] [dependencies] # The parts of bevy relevant to meshes and shapes as well as math bevy = { version = "0.10", features = ["bevy_render"] } # This crate is used to triangulate polygons. triangulate = "0.2.0" [dev-dependencies] # For the showcase we need the full capabilities of the engine. bevy = "0.10" # First person camera controller smooth-bevy-cameras = "0.8" bevy_normal_material = "0.2.1"