# bevy_navgraph `bevy_navgraph` is a Rust crate that provides navigation graph functionality for the Bevy game engine, using the Bevy and Bevy Rapier3D crates. ## Usage To use `bevy_navgraph`, you must have the following dependencies in your `Cargo.toml` file: ```toml [dependencies] bevy = "0.10.1" bevy_rapier3d = "0.21.0" bevy_navgraph = "0.0.1" ``` Also, please make sure the Rapier plugin is added to your app. ```Rust use bevy::prelude::*; use bevy_navgraph::NavGraphPlugin; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugin(RapierPhysicsPlugin::::default()) .add_plugin(NavGraphPlugin { starting_position: Vec3::new(0.0, 0.0, 0.0), max_bounces: 5, splits_per_bounce: 5}) .run(); } ``` For `bevy_navgraph` to work, you need to have colliders in your world.