[![crates.io](https://img.shields.io/crates/v/bevy_nokhwa)](https://crates.io/crates/bevy_nokhwa) [![MIT/Apache 2.0](https://img.shields.io/badge/license-MIT%2FApache-blue.svg)](https://github.com/Seldom-SE/seldom_pixel#license) [![crates.io](https://img.shields.io/crates/d/bevy_nokhwa)](https://crates.io/crates/bevy_nokhwa) [![CI](https://github.com/foxzool/bevy_nokhwa/workflows/CI/badge.svg)](https://github.com/foxzool/bevy_nokhwa/actions) [![Documentation](https://docs.rs/bevy_nokhwa/badge.svg)](https://docs.rs/bevy_nokhwa) # bevy_nokhwa --- preview A bevy plugin using [nokhawa](https://github.com/l1npengtul/nokhwa). This plugin allows you to render Camera Capture at background. ## Showcase ```rust use bevy::prelude::*; use bevy_nokhwa::BevyNokhwaPlugin; fn main() { App::new() .add_plugins(DefaultPlugins) .add_plugin(BevyNokhwaPlugin) .add_startup_system(setup_camera) .run(); } fn setup_camera( mut commands: Commands, mut meshes: ResMut>, mut materials: ResMut>, ) { commands .spawn(Camera3dBundle { camera_3d: Camera3d { // IMPORTANT! Need to set clear_color to None clear_color: ClearColorConfig::None, ..default() }, transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..Default::default() }) // auto find camera and use highest resolution // .insert(BackgroundCamera::auto()) .insert(BackgroundCamera::new( ApiBackend::Auto, Some(CameraIndex::Index(0)), Some(RequestedFormatType::Closest(CameraFormat::new( Resolution::new(640, 480), FrameFormat::MJPEG, 30, ))), )); } ``` # Support [![Bevy tracking](https://img.shields.io/badge/Bevy%20tracking-released%20version-lightblue)](https://github.com/bevyengine/bevy/blob/main/docs/plugins_guidelines.md#main-branch-tracking) | bevy | bevy_nokhwa | |------|-------------| | 0.15 | 0.7 | | 0.14 | 0.6 | | 0.13 | 0.5 | | 0.12 | 0.4 | | 0.11 | 0.3 | | 0.10 | 0.2 | | 0.9 | 0.1 | # Licensing The project is under dual license MIT and Apache 2.0, so join to your hearts content, just remember the license agreements. # Contributing Yes this project is still very much WIP, so PRs are very welcome