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Bevy Pan/Orbit Camera

![A screen recording showing camera movement](https://user-images.githubusercontent.com/7709415/230715348-eb19d9a8-4826-4a73-a039-02cacdcb3dc9.gif "Demo of bevy_panorbit_camera") ## Summary Bevy Pan/Orbit Camera provides orbit camera controls for Bevy Engine, designed with simplicity and flexibility in mind. Use it to quickly prototype, experiment, for model viewers, and more! ## Features: - Smoothed orbiting, panning, and zooming - Works with orthographic camera projection in addition to perspective - Customisable controls, sensitivity, and more - Touch support - Works with multiple viewports and/or windows - Easy to control manually, e.g. for keyboard control or animation - Can control cameras that render to a texture ## Controls Default mouse controls: - Left Mouse - Orbit - Right Mouse - Pan - Scroll Wheel - Zoom Default touch controls: - One finger - Orbit - Two fingers - Pan - Pinch - Zoom ## Quick Start Add the plugin: ```rust ignore .add_plugins(PanOrbitCameraPlugin) ``` Add `PanOrbitCamera` to a camera: ```rust ignore commands.spawn(( Transform::from_translation(Vec3::new(0.0, 1.5, 5.0)), PanOrbitCamera::default(), )); ``` This will set up a camera with good defaults. Check out the [advanced example](https://github.com/Plonq/bevy_panorbit_camera/tree/master/examples/advanced.rs) to see all the possible configuration options. ## Cargo Features - `bevy_egui` (optional): Makes `PanOrbitCamera` ignore any input that `egui` uses, thus preventing moving the camera when interacting with egui windows ## Version Compatibility | bevy | bevy_panorbit_camera | |------|----------------------| | 0.15 | 0.21 | | 0.14 | 0.19-0.20 | | 0.13 | 0.14-0.18 | | 0.12 | 0.9-0.13 | | 0.11 | 0.6-0.8 | | 0.10 | 0.1-0.5 | ## Credits - [Bevy Cheat Book](https://bevy-cheatbook.github.io): For providing an example that I started from - [babylon.js](https://www.babylonjs.com): I referenced their arc rotate camera for some of this - [bevy_pancam](https://github.com/johanhelsing/bevy_pancam): For the egui feature idea ## License All code in this repository is dual-licensed under either: * MIT License ([LICENSE-MIT](LICENSE-MIT) or [http://opensource.org/licenses/MIT](http://opensource.org/licenses/MIT)) * Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or [http://www.apache.org/licenses/LICENSE-2.0](http://www.apache.org/licenses/LICENSE-2.0)) at your option. This means you can select the license you prefer! This dual-licensing approach is the de-facto standard in the Rust ecosystem and there are [very good reasons](https://github.com/bevyengine/bevy/issues/2373) to include both.